![]() ![]() ![]() Execute causes the clones to cast their abilities simultaneously with no telegraph.In short, she can only transmit the above three abilities and only when tethered to a clone. It is worth noting that, later in the fight, Sophia will utilize this mechanic but delay tethering to clones in order to weave in additional mechanics. This will persist until all four clones have been given an ability by Sophia, thus participants should keep an eye on which abilities are transferred to which clones. Bear in mind that the used ability will then be transmitted to the clone she is presently tethered to. After tethering to a clone, Sophia will cast an ability against the group, such as Thunder II, Thunder III and Aero III. These adds can be targeted but are invincible, so players should avoid switching targets to them. Alon Teleos will summon four blackened Sophia clones around the arena.This knockback can be prevented with Arm's Length or Surecast. Poor positioning will result in victims being sent tumbling out of the arena to their doom. To combat this, participants should move towards Daughter and aim themselves so that they will be knocked towards the opposite corner of the arena. Unlike Normal mode, Daughter will cast Gnosis - an unavoidable knockback in the direction it is facing. Daughter, the lower-half of Sophia, will disappear from beneath her and materialize at one of the corners of the arena.As a result, Sophia should be picked up by the main tank and turned away from the group as soon as the fight begins. ![]() Thunder II, the non-telegraphed frontal cleave, will be encountered first.Note: These mechanics will be used throughout the encounter at various intervals.Aero III, a large AoE centered on Sophia that deals moderate damage and inflicts a knockback, making it possible for Sophia to punt players out of the arena to a quick death.It can also be avoided by standing far enough away. Thunder III is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox.Keep in mind that this ability has no telegraph, thus players must watch out for Sophia's cast-bar and ensure they are not standing in front of her. Thunder II, a large conal cleave aimed in the direction that Sophia is facing.Bear in mind that certain abilities, if not dodged successfully, can inflict a stack of Vulnerability Up, increasing the damage an afflicted player will take for up to two minutes. Sophia utilizes the following moves and mechanics throughout a total of three phases. The party should assign pairs of players, each comprising one tank/healer and one DPS, for a future mechanic. Please note that players can fall off the arena to their death but can be resurrected after a moderate delay. ![]()
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