How large of an environment is Galatea 37? The game is still going through a lot of design changes, but I’d say it’s something like 70% Factorio and 30% Starcraft in terms of complexity. How extensive and varied can we expect the base building mechanics to be? Gathering resources and exploration are going to be essential in order to progress in the game and fighting can be mostly done by a player’s buildings. There is going to be a lot of combat, but the final gameplay style will depend a lot on the player. How much of an emphasis does the game place on combat as opposed to something like resource gathering or exploration? However, we are still working on this aspect of the game and will let you know when we have more details. How extensive can we expect customization to be in The Riftbreaker? Does the game have any particularly crazy weapons or mods in store for the mech suit?Ĭustomization is going to be one of the strongest parts of the game. "There is going to be a lot of combat, but the final gameplay style will depend a lot on the player." Recently, we sent across some of our most burning questions about the game to developers EXOR Studios- the following questions were answered by studio co-funder Paweł Lekki. Base building, tower defense, exploration, and hack and slash combat are just a few of its core elements, in the backdrop of randomly generated levels that, in theory, should promote tons of replay value. The additional part of the Story will unlock immediately, giving you the option to explore the new part of the world.The Riftbreaker is looking like a curious beast, combining multiple different gameplay elements to deliver an action RPG adventure. If you have previously completed The Riftbreaker Story Campaign, you can continue your adventure where you left off. The new branch and the contents of the expansion will unlock as you progress through the game. The Story portion of this Expansion is integrated with the Main Campaign from the base edition of The Riftbreaker.
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